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Projets Projets de développement amateur sur GameBoy Advance |
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22/08/2006
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Modérateur
Date d'inscription: 10/11/2005
Localisation: Mad Monster Mansion
Messages: 3 755
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![]() ![]() J'ai aussi un EZFA et je trouve que niveau compatibilité il assure plus que l'EZ3...
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News GBA/DS: Portable DEV Colorer un jeu GB? Débutant - Avancé - Expert Projets : Banjo Advance - The Last Quest - Klungo's Brain School Site des jeux : BanjoKazooie.Free.Fr Web Site ![]() "La Vie n'est pas aussi simple qu'un Jeu Vidéo..." |
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Membre
Date d'inscription: 28/01/2007
Messages: 13
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![]() Thank you very much for this nice port of Arkanoid. Very good job.
However, I get a save game HAM error when I play the game on my EZ-Flash IV (normal) with a GBA SP. ![]() Is the game compatible with EZ4? And if yes, which save game patch options should I use when copying the game to the cart? ("Unknown", "EEPROM" or "Flash"?) And which save game size? I have tried all three save game types, with save game size 256 Kbits, but I get the same error each time when the game tries to save. BTW, I noticed that the intro text is in French. Is there an English version out, too? If not, it would be great of you would compile such one!! ![]() I don't speak French, so please reply in English! Dernière modification par CoNS ; 28/01/2007 à 20h05. |
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Administrateur
Date d'inscription: 09/11/2005
Messages: 3 750
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![]() Sorry, I don't know about EZ4... I have a FAL, EZII and EZFA and it's work well on these 3 linkers, so again I don't know.
The save is in SRAM and less than 8kb For the english version, forget about it, I spend 2 week on the intro/end, I will not do it again ![]() But I can show you the 2 originals intro screens ![]() http://www.mobygames.com/game/dos/ar...eShotId,53785/ http://www.mobygames.com/game/atari-...eShotId,53778/ |
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Membre
Date d'inscription: 28/01/2007
Messages: 13
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![]() I've asked in the EZ-Flash forum, too, and someone there told me that I should not use the EZ4 software client's save game patch function, but instead just copy the .gba rom to the cart and manually create a new 32 KByte (256 Kbit) .sav file on the cart.
Now, I've tried this, and it doesn't work either. The game still crashes with the same HAM error message when it's trying to save. Yodajr, after reading your post I will try with different save game sizes (8 KByte?), when I get home from work tonight. About the English version: I was thinking it was just a matter of replacing text chars, i.e. the French text replaced by the original English text from the screen shots? |
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Administrateur
Date d'inscription: 09/11/2005
Messages: 3 750
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Membre
Date d'inscription: 28/01/2007
Messages: 13
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![]() I finally got it to work on my EZ-Flash IV. Here's how:
- Download cory1492's patcher v2: EZ4-64-2.zip - Instead of running the homebrew rom through the EZ4Client, drag and drop it on the .exe from the above zip - Use a tool like gbata to fix the header after you get the output file - Rename the outputted .sav and .bin according to your preference (as always they need to have the same filename, with .sav and .bin/.gba extensions) - Place the .sav and .bin/.gba on your SD card using Windows Explorer, not the EZ4Client (as always the .sav file must be placed in the SAVER folder) About the English version: Ok, the text is stored as graphics, then? Hmm, it's really a shame if this very, very nice port of one of the greatest arcade games of all times is not available to all the English/non-French speaking users. I mean, this is by far the best breakout/Arkanoid type game I have seen on the GBA. Would it be possible for me to help you change the graphics (i.e. if you have the images in some bitmap format I can edit, and then send back to you for compilation)? |
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Modérateur saisonnier
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![]() Citation:
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. Mes homebrews GBA : 1942 - Ghost'n Goblins ![]() ![]() Mes autres passions, les flippers : Restauration d'un High Speed (Williams - 1985) |
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Administrateur
Date d'inscription: 09/11/2005
Messages: 3 750
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![]() First, thank to both of you
![]() For the english text, I think different : I wanted to make a game in my language because it's not fair that is always the same peoples who must make the efforts to translate ![]() Sorry, but no, no, it's not that simple : if you understand it, read the code in the sources : The intro text is like that : const unsigned short tabtext_intro1[276][3] = { {2,1,12}, {3,1,5}, {4,1,0}, {5,1,12}, .... {21,7,0}, {22,7,0}, }; Each line is a letter : x, y, and the letter number. The program read each line for display each letter. For the first screen text of intro, you can see 276 letters... 90 for the 2nd screen, and even more for the ending... do you understand now why I don't really want to make it again ? ![]() But, for the in-game text (pause menu for ex) maybe... if I have the time ![]() |
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Membre
Date d'inscription: 28/01/2007
Messages: 13
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![]() I can see the English text for the intro screens here.
But what does the end screens read in English? |
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Membre
Date d'inscription: 28/01/2007
Messages: 13
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![]() Ok, I found some screenshots of the ending scene here.
About the patched rom for EZ4, please check your p.m. |
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Membre confirmé
Date d'inscription: 23/01/2006
Localisation: Belgique - Liège - Bruxelles
Messages: 295
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![]() mmh Lets continue this discussion for English audience... well, i discovered that SELECT+R trig the level skipping, did you include a way to add extra life ? That's just what i need (get a life)
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