Kojote
04/04/2007, 05h56
Poussin Advance is a puzzle game similar to Sensitive on the C64. You are a small chicken and need to get from one stall to another. While doing this, you need to make all green and darkgreen fields disappear, by stepping on them.
Poussin Advance will be the successor of Xump - http://www.psilocybindev.org/xump.php
Old screenshot:
http://www.pdroms.de/mockup04.jpg
New screenshot:
http://www.pdroms.org/media/upload/images/news/20070411_Poussin_Advance_WIP_(GBA_Game).png
04/04/07 - Initial/working graphics done. Code starting soon
11/04/07 - New background (see new screenshot), engine enhancements
12/04/07 - Titlescreen has been designed, Leveleditor still needs adjustments to be useable.
14/04/07 - Started GP2x size graphics (different tile size, etc), Leveleditor improved, Engine is getting more and more complete
18/04/07 - music artist is hired. music will be composed by skyrunner/brain control. expect some funky chipmusic for this game.
19/04/07 - 12 of 96 levels (!!!) are designed. there will be 8 worlds á 12 stages., the editor has reached a useable stage, but it's unknown if it will be available to the public or not, looking for someone who is willing to do a psp port, debug levels are already fully playable.
21/04/07 - implementing the levels today
25/04/07 - added more objects to the engine
18/07/07 - Main coder is lazy (win32 dev-version), therefor the GBA version is currently on break!
24/07/07 - Main coder has added missing objects and added a feature for level recording, which will be afterwards used as "cheating" function.
31/07/07 - Engine is 95% done, all objects are added. Jump field has been added and is working. Screen redraw function has been modified and is using less cpu now, things which are missing are levels and music.
Poussin Advance will be the successor of Xump - http://www.psilocybindev.org/xump.php
Old screenshot:
http://www.pdroms.de/mockup04.jpg
New screenshot:
http://www.pdroms.org/media/upload/images/news/20070411_Poussin_Advance_WIP_(GBA_Game).png
04/04/07 - Initial/working graphics done. Code starting soon
11/04/07 - New background (see new screenshot), engine enhancements
12/04/07 - Titlescreen has been designed, Leveleditor still needs adjustments to be useable.
14/04/07 - Started GP2x size graphics (different tile size, etc), Leveleditor improved, Engine is getting more and more complete
18/04/07 - music artist is hired. music will be composed by skyrunner/brain control. expect some funky chipmusic for this game.
19/04/07 - 12 of 96 levels (!!!) are designed. there will be 8 worlds á 12 stages., the editor has reached a useable stage, but it's unknown if it will be available to the public or not, looking for someone who is willing to do a psp port, debug levels are already fully playable.
21/04/07 - implementing the levels today
25/04/07 - added more objects to the engine
18/07/07 - Main coder is lazy (win32 dev-version), therefor the GBA version is currently on break!
24/07/07 - Main coder has added missing objects and added a feature for level recording, which will be afterwards used as "cheating" function.
31/07/07 - Engine is 95% done, all objects are added. Jump field has been added and is working. Screen redraw function has been modified and is using less cpu now, things which are missing are levels and music.