Chano
17/02/2008, 14h51
El Tío sin Chorra
A turn-based RPG for the GBA
Pre-pre Alpha <_<
http://img20.imageshack.us/img20/118/fantasma2ia9.png
French demo (http://www.fileden.com/files/2008/2/17/1764711/TSC_PADemo3.zip)
French demo (link 2) (http://eltiosinchorra.sitesled.com/TSC_PADemo3.zip)
Spanish demo (http://www.fileden.com/files/2008/2/17/1764711/TSC_SPDemo.zip)
Spanish demo (link 2) (http://eltiosinchorra.sitesled.com/TSC_SPDemo.zip)
Presentation :
First and foremost, excuse me for posting this thread in english. Although I'm spanish, I visit PlayerAdvance regularly because I think that it's a great dev community. It's just that my french language level isn't too good :p.
Well, I'm doing a RPG for the GBA using HEL and AAS libraries. I just wanted to show you the game a bit.
Images :
http://img176.imageshack.us/img176/9003/tsc01zp5.png http://img176.imageshack.us/img176/8025/tsc03eu8.png
http://img176.imageshack.us/img176/350/tsc04mx6.png http://img176.imageshack.us/img176/9899/tsc05wx0.png
http://img20.imageshack.us/img20/1434/bicho1zv0.png http://img20.imageshack.us/img20/9789/bicho2gj7.png
http://img20.imageshack.us/img20/118/fantasma2ia9.png http://img20.imageshack.us/img20/8431/fantasma1rn7.png
http://img20.imageshack.us/img20/2372/menu1ok6.png http://img20.imageshack.us/img20/2156/menu2gw4.png
http://img20.imageshack.us/img20/802/menu3pf1.png http://img20.imageshack.us/img20/6845/elegirenemigovd1.png
http://img20.imageshack.us/img20/6900/pestazowe9.png
Videos :
First demo of the battle system (http://www.youtube.com/watch?v=G1XiCE6FjKQ)
Alcoholic monster special attack (http://www.youtube.com/watch?v=V0wy8F3i4f8)
Ghost special attack (http://www.youtube.com/watch?v=NFN41R8ACmA)
Menu video (http://www.youtube.com/watch?v=VpgICmi20tU)
History :
21/03/2008: PA 7 anniversary demo. Changes:
- Texts translated to french thanks to Greeeg.
- CPU value modified: now it shows max CPU usage detected instead of an average of all values detected.
- Sprite rotation bug fixed.
- Poison bug fixed: if battle was finished because someone was killed by poison damage the game showed weird behaviour.
- HEL version number fixed.
- Bar timmings adjusted a bit.
17/02/2008: first and mostly incomplete demo of the battle system.
How to play :
A button: accept
B button: cancel
L button: decrease brightness
R button: increase brightness
L + R buttons: restore brightness
Start button: start and pause
Select button: show CPU usage B)
More information :
This is an incomplete demo of the battle system. The baddies development is mostly done, but you only can do simple attacks and there's no animation for them v_v.
Please try the demo a few times, because the baddies, the backgrounds and the intros change with each reset.
The battle system is similar to the system used in Grandia games, but with a bunch of changes (for example, there's no magic points).
I'm using the following libraries to make the game:
- HEL (http://www.console-dev.de/hellibrary.html) (on top of HAM) for main hardware access. If you are doing something with HAM change NOW to HEL :lol:.
- AAS (http://www.apex-designs.net/tools_aas.html) for playing mods and wavs. Good sound quality and crazy performance.
- HAM (http://www.ngine.de/) for managing a BG that needs to be updated in real-time (for transparency effects on top of sprites).
And the tools I'm using are these:
- Visual HAM (http://www.console-dev.de/visualham.html) for programming and compiling and stuff like that.
- gfx2gba (http://www.gbadev.org/tools.php?showinfo=142) for converting graphic files to GBA useable data.
- GBA Crusher (http://members.iinet.net.au/~freeaxs/gbacomp/#GBA Crusher) for compressing background data.
- SoX (http://sox.sourceforge.net/) for converting wavs to a suitable format for the AAS converter.
- Katie (http://www.console-dev.de/katie.html) for converting the gfx automatically to a suitable format.
Thanks to these great libs and tools, although the Youtube videos are a bit sh*tty, the game runs at a constant 60fps :p.
A turn-based RPG for the GBA
Pre-pre Alpha <_<
http://img20.imageshack.us/img20/118/fantasma2ia9.png
French demo (http://www.fileden.com/files/2008/2/17/1764711/TSC_PADemo3.zip)
French demo (link 2) (http://eltiosinchorra.sitesled.com/TSC_PADemo3.zip)
Spanish demo (http://www.fileden.com/files/2008/2/17/1764711/TSC_SPDemo.zip)
Spanish demo (link 2) (http://eltiosinchorra.sitesled.com/TSC_SPDemo.zip)
Presentation :
First and foremost, excuse me for posting this thread in english. Although I'm spanish, I visit PlayerAdvance regularly because I think that it's a great dev community. It's just that my french language level isn't too good :p.
Well, I'm doing a RPG for the GBA using HEL and AAS libraries. I just wanted to show you the game a bit.
Images :
http://img176.imageshack.us/img176/9003/tsc01zp5.png http://img176.imageshack.us/img176/8025/tsc03eu8.png
http://img176.imageshack.us/img176/350/tsc04mx6.png http://img176.imageshack.us/img176/9899/tsc05wx0.png
http://img20.imageshack.us/img20/1434/bicho1zv0.png http://img20.imageshack.us/img20/9789/bicho2gj7.png
http://img20.imageshack.us/img20/118/fantasma2ia9.png http://img20.imageshack.us/img20/8431/fantasma1rn7.png
http://img20.imageshack.us/img20/2372/menu1ok6.png http://img20.imageshack.us/img20/2156/menu2gw4.png
http://img20.imageshack.us/img20/802/menu3pf1.png http://img20.imageshack.us/img20/6845/elegirenemigovd1.png
http://img20.imageshack.us/img20/6900/pestazowe9.png
Videos :
First demo of the battle system (http://www.youtube.com/watch?v=G1XiCE6FjKQ)
Alcoholic monster special attack (http://www.youtube.com/watch?v=V0wy8F3i4f8)
Ghost special attack (http://www.youtube.com/watch?v=NFN41R8ACmA)
Menu video (http://www.youtube.com/watch?v=VpgICmi20tU)
History :
21/03/2008: PA 7 anniversary demo. Changes:
- Texts translated to french thanks to Greeeg.
- CPU value modified: now it shows max CPU usage detected instead of an average of all values detected.
- Sprite rotation bug fixed.
- Poison bug fixed: if battle was finished because someone was killed by poison damage the game showed weird behaviour.
- HEL version number fixed.
- Bar timmings adjusted a bit.
17/02/2008: first and mostly incomplete demo of the battle system.
How to play :
A button: accept
B button: cancel
L button: decrease brightness
R button: increase brightness
L + R buttons: restore brightness
Start button: start and pause
Select button: show CPU usage B)
More information :
This is an incomplete demo of the battle system. The baddies development is mostly done, but you only can do simple attacks and there's no animation for them v_v.
Please try the demo a few times, because the baddies, the backgrounds and the intros change with each reset.
The battle system is similar to the system used in Grandia games, but with a bunch of changes (for example, there's no magic points).
I'm using the following libraries to make the game:
- HEL (http://www.console-dev.de/hellibrary.html) (on top of HAM) for main hardware access. If you are doing something with HAM change NOW to HEL :lol:.
- AAS (http://www.apex-designs.net/tools_aas.html) for playing mods and wavs. Good sound quality and crazy performance.
- HAM (http://www.ngine.de/) for managing a BG that needs to be updated in real-time (for transparency effects on top of sprites).
And the tools I'm using are these:
- Visual HAM (http://www.console-dev.de/visualham.html) for programming and compiling and stuff like that.
- gfx2gba (http://www.gbadev.org/tools.php?showinfo=142) for converting graphic files to GBA useable data.
- GBA Crusher (http://members.iinet.net.au/~freeaxs/gbacomp/#GBA Crusher) for compressing background data.
- SoX (http://sox.sourceforge.net/) for converting wavs to a suitable format for the AAS converter.
- Katie (http://www.console-dev.de/katie.html) for converting the gfx automatically to a suitable format.
Thanks to these great libs and tools, although the Youtube videos are a bit sh*tty, the game runs at a constant 60fps :p.